A man wearing a hat, generated from a selfie photo. This example demonstrates the photo-to-character workflow where your own likeness becomes a playable game character.
Photo reference (selfie)
No text prompt — generated from photo reference
Base character with 8 isometric idle poses
9 columns x 8 rows — Row 1: idle poses in 8 directions. Rows 2-8: run animation frames across 8 isometric directions
Upload a photo
Take a photo or use an existing image as reference for your character.
Generate the character
VibeSprite transforms your photo into a 2D game character with 8 isometric idle poses.
Generate animation spritesheets
Pick an action (walk, run, jump) and generate a full animation spritesheet with frames in all 8 directions.
Download and use in your game
Download the spritesheets and integrate them into your game engine.
Ready to create your own characters?
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Character from a Photo Reference
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Character from a Simple Prompt
Ready to process...